Shadowmatic is an imagination stirring puzzle where you rotate abstract objects in a spotlight to find recognizable silhouettes in projected shadows, relevant to the surrounding environment.
The game combines stunning visuals with relaxing and captivating gameplay. On your journey to discover the right solution you will stumble upon many unexpected and infinitely varied silhouettes.
The project is focused on delivering immersively photorealistic graphics across iOS and Android devices and Apple TV, combined with gameplay that’s stimulating, challenging, and relaxing at the same time. The game features 12 rooms, each flavored with unique concept, atmosphere and music. The music is best experienced with headphones, and is available separately on iTunes and Google Play Music.
The game includes a system of hints. To enjoy the game to its fullest, however, we recommend resorting to them on rare occasions only.
- Pocket Gamer:
“Simple to the point of beauty, and beautiful to the point of becoming a work of art, this is a game you won't want to win, because you won't want the experience to end”
- Touch Arcade:
“It's fun, it's unique, and it's the perfect type of game to show off to people who typically don't play video games, as it's almost like an interactive piece of art”
“It’s always awesome to see a breathtaking, unique, and thoroughly innovative puzzle game pop up on the App Store”
“Full of whimsical puzzles and thoughtful designs, Shadowmatic is a delightful and captivating iOS game”
- The Guardian:
“Fantastically original': Shadowmatic works modern-day wonders with the ancient Chinese art of shadow puppetry”
“It’s like a mind-bending shadow-puppet spectacle”
- Washington Post:
“This game requires you to look at things a little differently”
More than 100 levels in 12 unique environments
3D parallax view
Nonlinear level progression
The game is designed for iOS, tvOS and Android devices.
Triada Studio is a computer graphics and animation studio with over 20 years of industry experience. Shadowmatic is the company’s first project that bridges its vast computer graphics experience with an experimental in-house 3D engine.